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onto a single 3DS cartridge with so many modes of play, customization, and a cast of 51 total fighters. It’s incredible how the developers were able to transfer over the look, feel, and style of the Wii Smash Bros. The only other complaints that can be tossed at this absolutely excellent game are technical. This is the first version of the game that you can take with you anywhere, so it only makes sense that it’s the first version of Smash Bros.
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That seems to be the primary mandate of this latest chapter in the series and it’s completely appropriate for the first ever handheld Smash Bros. Any aspect of matches can be changed, levels and items can be altered, replays can be edited and saved, even the move list for all of the 51 characters can be toyed with (once you unlock the alternate moves over time of course). Virtually everything can be customized to suit each player’s preferences. Customization in general is a massive part of this game’s appeal and longevity. They slot into the battles well and also fit into that strange mandate the big N has been imposing over the last generation, making player avatars part of the extended Nintendo universe. In terms of new developments, you can also customize your own Mii fighter, with a variety of alternate attacks and costumes. All of the old staples return with essentially the same attacks as before. You’ll start off with over 30 characters and unlock more over time (just like the Wii version, it’s designed so that you’ll be unlocking characters, items, levels, and rewards for months).
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Learn how to use one character and you can use them all, but to master any specific character still takes time. It’s the same for every character, with different commands offering different styles of attack for each character. There are also jump, block, and grab commands. Controls are limited to two attack buttons that have different variations for every direction on the circle pad. For The Nintendo 3DS is more of the same (as the cheeky title suggests). On the most basic gameplay level, Super Smash Bros. The fact is that this is easily one of the greatest games to ever grace the 3DS and a new chapter in a franchise that somehow resists aging. Are there problems? Sure, but nothing close to a game killer. Somehow the game still feels special and still plays unlike any other fighting game on the market. The titles plays just like the Wii chapter in the palm of your hands, offering the same cavalcade of gaming references and the simple-to-learn, difficult to master unique fighting style that made gamers giggle on the N64 15 years ago.
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makes its first ever appearance on a handheld console with this delightful 3DS title that offers crack levels of addiction for players. Now after literally years of hype, Smash Bros. The company has been wise in how they dole out each chapter, waiting until a new console comes along for a single release that’ll have fans frothing at the mouth without hopes of a sequel. remains something special in the good ol’ Nintendo lexicon. 15 years after its initial mascot-smashing debut, Super Smash Bros.